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You can disable these mods by omitting their filenames from your Mods\$INIT$\Mods.txt file. Most users will probably find the numbers distracting. They may be useful for dialogue writers who want to double-check that their triggers activate at the correct moment, and to apprentice modders who wish to start out by creating mods of similar simplicity. These are trackers for some of the game's internal variables (such as pleasure and lung capacity). Users who make the upgrade from vanilla SDT to Loader will notice several semi-transparent numeric indicators at the top of the screen.
the ability for SWF mods to add minor GUI elements (such as sliders and buttons) instead of relying entirely on keystrokes. user-driven recoloring of arbitrary elements within the gameplay scene via HSL sliders. a standardized approach for SWF mods to listen for keystrokes. a standardized approach for incorporating user-customizable configuration settings into SWF mods. console output (trace statements are very handy for a novice modder). Settings files (allowing extensive gameplay customization without the need for any SWF files). lProxy code hooks (used extensively by animtools). Character Folders (described briefly here). Prominent features of the Loader include: The Loader can be very confusing for newbies, which is why we advise users to find a bundle with the most popular mods already installed (such as sby's Loader Pack). It has two noteworthy faults: a very minor decrease in framerate due to a few less-efficient code paths, and a significant increase in the complexity of the user experience. In terms of functionality and flexibility, the Loader is a strict improvement over the core SDT game. It can also load standard dialogue files, raster image files (hairstyle or background), charCodes, and character lists. swf mods written for the core SDT game (such files are sometimes called "vanilla imports"). The Loader can, of course, also benefit from any.
The vanilla game cannot use these files, but the Loader can.
Mods intended for use with the Loader can be identified by the. Some of these features were subsequently incorporated into the core SDT game. The Loader project aimed to implement various experimental features, sometimes via unconventional coding techniques.